Help:Character Making Resources
Appearance
This article is meant to serve as a guide about some character tools and resources to make your own Microsoft Agent characters.
Image software
- Photoshop (recommended)
- GIMP (also recommended)
- Paint.NET (a bit limited but still pretty good)
- Microsoft Paint (limited, and will not turn out great)
- Macromedia or Adobe Flash (good start)
- Scratch (highly not recommended)
- Aviutl
- Tux Paint (limited)
- Kid Pix (limited)
3D characters
- Blender
- 3ds Max/Autodesk Maya
- Cinema 4D
- Source Filmmaker (pretty recommended for beginners and even works out for advanced animators)
- Anim8or
- Microsoft 3D Movie Maker (limited)
- MikuMikuDance
- Poser 3-7
- Hash Animation Master
- 3D Choreographer
- Reallusion iClones
- Xtranormal or Nawmal (limited)
2D characters
- Reallusion CrazyTalk Animator (also for 3D characters)
- Anything mentioned on image software.
Effects
- Adobe Premiere or After Effects
- Vegas or Vegas Pro
Audio software
Character images (also known as VFX)
- Animation Factory
Sound effects
- Sound Ideas 1000 (classical sound library used during the 1980's and 1990's)
Agent making tools
- Microsoft Agent Character Editor (recommended)
- Agent Magic (a pretty good alternative)
Miscellaneous
Helpful tutorials
- Pre-Rendered SNES Sprites Tutorial (it does not have to be SNES-styled, you can make it whatever you want with this.)
- Looping Animation Tutorial
Recommended things to take notes of
- Make sure your character is at least no bigger than 256px in size.
- Though if your agent does exceed 256px, make sure it at least does not acceed the size of Big Zap.
- Make sure your character at minimum, has at least the Show, Hide, RestPose, Move, and Gesture animations.
- It is recommended to make your animations multiple frames. Though, it will not have a major affect on your agent, as long as you follow the first two instructions.
- You are allowed to use SOME Windows sound effects for some of your animations. You can also use a lot more if your agent is based on any version of Windows. Though, it is recommended to have at least a few sounds that are not from Windows, so that way your agents do not get dry fast.
- If your agent consists of a mouth, it is recommended to have lip syncing in your agent.
- Though, if your agent lacks any sort of mouth, then this step can be skipped entirely.
- OSC-styled characters are fine, and will always be fine, as long as they follow the first 5 things which are recommended when making a Microsoft Agent character.
- It does not matter whenever your agent is 2D or 3D, as there are many good 2D and 3D agents, as well as many generic or mediocre 2D and 3D agents.