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KinitoPET: Kinito After Story

From Agentpedia, the Microsoft Agent encyclopedia
KinitoPET: Kinito After Story
NameKinitoPET: Kinito After Story
Developer(s)Laser Boy Studios (former) MadCreeper7611 (current)
Initial releaseMay 10th, 2025 (6 months ago)
Latest version2.0.9467.37669
Latest version release dateDecember 2nd, 2025 (4 days ago)
Written inVB.NET (formerly C#)
Operating systemMicrosoft Windows
Downloadhttps://tmafe.com/kinitopet


KinitoPET: Kinito After Story is a freeware desktop application that utilizes Microsoft Agent technology released on May 10th, 2025.[1] It was originally released by Laser Boy Studios, but is now developed by MadCreeper7611. The program serves as a fan made continuation of KinitoPET, a BonziBUDDY-inspired horror game developed by Troy En, taking some inspiration to the Doki Doki Literature Club mod "Monika After Story". The events take place after the end of the game when the player installs a rewrite of the lost KinitoPET program to bring Kinito back.

Synopsis

After the events of KinitoPET, the player installs a rewrite of the deleted program that not only restores Kinito, but gives him a brand new window called KinitoLANTIS. After a short introduction, Kinito acts the same way Bonzi does in BonziBUDDY Rewritten, randomly telling different facts and jokes, surfing the web, and otherwise killing time.

The primary focus of the program is extended interactions with Kinito and simulating the experience of what it is like to have a desktop assistant on the user's computer.

Trivia

  • Kinito After Story used to be developed by Laser Boy Studios, but he was soon replaced by MadCreeper7611 because of Laser Boy being problematic.
  • Kinito After Story is based on BonziBUDDY Rewritten, which is why most jokes and facts were intact and/or slightly changed.
  • In the about window, clicking above the first "i" in the word "KinitoPET" redirects to a secret "I'm sorry" page that is on the original KinitoPET site.[2]
  • Just like BonziBUDDY Rewritten and PeedyBUDDY, Kinito After Story was originally coded in C#, but eventually was remade in Virtual Basic.
    • However, unlike BonziBUDDY Rewritten, PeedyBUDDY and Kinito After Story were instead recreated using the source code of the new BonziBUDDY Rewritten instead of being ported over.
  • The "sing songs" feature used to work by finding the song's .wav file the "Songs" sub directory and then playing it. In version 2.0 and later, however, the songs were spoken through TTS like the original program to save up storage. This meant KinitoPET could sing any audio or song on versions prior to 2.0, though after the update, the user can no longer have Kinito sing any song.

References